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Major Project Dev Blog - Week 3

Journal Entry: Wed Mar 4, 2015, 6:31 AM



Major Project Dev Blog - Week 3

Hello everyone,

Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.

Week 3
This week has been full to the brim with logo creation, concept art and creating a pre-pitch presentation for tomorrows class. Let's start with logo's.

The name of our team is a play on subwoofers... and my tiny cat obsession... Team-submeowerlogo-02 by charligal-stock
Yes, that is what you think it is.. a kitteh with a subwoofer body. Aside from this quirky little logo I actually came up with a logo for our game title which is a little more on the serious side to get everyone into the mood for playing deep sea exploration with a side of survival horror.

Logo by charligal-stock

Get ready for a hair raising trip beneath the ocean depths, where unspeakable terrors reside and a limited supply of oxygen always keeps you on your toes. Here is the concept art I worked on this week:

Mini Sub - Logo by charligal-stock

First is a concept I did for the mini research sub that the player will be able to send out to navigate through tight crevices in the underwater cave system and to explore for better ways through. It's a pretty small vehicle that is able to fit one person and some gear comfortably inside. With a light build, space for two large oxygen tanks beneath and an array of lights to help see through the murky darkness, it's perfect for exploration.

Krakennlines by charligal-stock

This was my initial sketch and painting for my Kraken concept. This giant creature has some bioluminescent speckling that will activate when it wants to lure in prey.

Kraken-logo by charligal-stock

It really enjoys grappling with your submarine in a bid to have you for lunch. It's powerful tentacle can provide an interesting obstacle and have the ability to buffet your vehicle around in quite spectacular fashion. As a general piece of advice, if you see one of these coming at you, turn around and run the other way... quickly.

Creature-logo by charligal-stock

The Leviathan is an ancient sea creature that also fancies a little submarine snack every now and then. It is an aggressive creature that can occasionally be seen fighting with the Krakens that roam these waters. Best not to get too close to them as a close encounter usually results in an unfortunate end for you.

Conceptdeepsea-logo by charligal-stock

When you dive deep and lose light, bioluminescent creatures come out to play. At these depths the visibility you will experience is extremely limited with a focus placed on utilising your submarine lights and sonar to navigate the cave systems. Down here you will also see creatures that light themselves up... some of them are beautiful, not all of them are friendly.

On the presentation front we began creating slides when my fellow designer decided to spontaneously whip up a website specifically for this game. The site is still under construction but has been set up to resemble presentation slides with a little extra flair. I am looking forward to that tomorrow. If you want to check it out the link is: submerged.submeower.info/
Just keep in mind it's not complete and it also isn't currently compatible with all computers. For instance, scrolling with a trackpad is not working so a mouse is advised for the moment. You can however hear some of the awesome soundtrack our very own Matt Batchelor has created for our game. Super stoked with it. It sounds great.

Screen Shot 2015-03-05 at 1.24.26 AM by charligal-stock

Screen Shot 2015-03-05 at 1.26.39 AM by charligal-stock

So hopefully our pre-pitch presentation tomorrow will go well. Either way, I'm looking forward to sharing our idea and seeing what other teams are doing too.

Til next week,
Nichelle out


Major Project Dev Blog - Week 1
Major Project Dev Blog - Week 2


Graphics by tyleramato
CSS by moonfreak

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Nichelle Nolan
Artist | Professional | Varied
Australia
I'm a creativity addict who loves to create both art and stock resources. In my professional life I'm a photographer, graphic designer and illustrator and I'm currently doing my final year of my bachelor degree in Games Design. I love to travel and have been to England, South Africa, Botswana, Zimbabwe, Singapore and was born in the US but live in Australia.

In my free time I love to sing, vlog and shoot stock.

:iconrawrlickplz::iconrawrlickreverseplz:
Check out my modeling acct. :iconnichellejnolan:
Check out my art acct. :iconcharligal:
Check out my photography acct. :iconcharligalphotography:
YouTube: www.youtube.com/channel/UCCNop…
Model mayhem site: www.modelmayhem.com/1305516


-------------
If pie could speak it would ask me to eat it.

Current Residence: Sydney, Australia
deviantWEAR sizing preference: M
Favourite genre of music: Metal baby!!
Favourite style of art: Comic, photomanipulation
Operating System: PC
MP3 player of choice: iphone
Favourite cartoon character: Queen of Hearts
Interests

Activity


Hi everyone! My major project group and I have created a team twitter account where we will be posting updates, progress and other development goodies. I would be so grateful if you guys could go check it out and maybe give us a follow if you are interested in hearing about the game. Link is: twitter.com/TeamSubmeower

Team: Matt Batchelor, Joel Van de Vorstenbosch, Nichelle Nolan, Luke Kaalim, Max Lanzetti

Major Project Dev Blog - Week 3

Journal Entry: Wed Mar 4, 2015, 6:31 AM



Major Project Dev Blog - Week 3

Hello everyone,

Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.

Week 3
This week has been full to the brim with logo creation, concept art and creating a pre-pitch presentation for tomorrows class. Let's start with logo's.

The name of our team is a play on subwoofers... and my tiny cat obsession... Team-submeowerlogo-02 by charligal-stock
Yes, that is what you think it is.. a kitteh with a subwoofer body. Aside from this quirky little logo I actually came up with a logo for our game title which is a little more on the serious side to get everyone into the mood for playing deep sea exploration with a side of survival horror.

Logo by charligal-stock

Get ready for a hair raising trip beneath the ocean depths, where unspeakable terrors reside and a limited supply of oxygen always keeps you on your toes. Here is the concept art I worked on this week:

Mini Sub - Logo by charligal-stock

First is a concept I did for the mini research sub that the player will be able to send out to navigate through tight crevices in the underwater cave system and to explore for better ways through. It's a pretty small vehicle that is able to fit one person and some gear comfortably inside. With a light build, space for two large oxygen tanks beneath and an array of lights to help see through the murky darkness, it's perfect for exploration.

Krakennlines by charligal-stock

This was my initial sketch and painting for my Kraken concept. This giant creature has some bioluminescent speckling that will activate when it wants to lure in prey.

Kraken-logo by charligal-stock

It really enjoys grappling with your submarine in a bid to have you for lunch. It's powerful tentacle can provide an interesting obstacle and have the ability to buffet your vehicle around in quite spectacular fashion. As a general piece of advice, if you see one of these coming at you, turn around and run the other way... quickly.

Creature-logo by charligal-stock

The Leviathan is an ancient sea creature that also fancies a little submarine snack every now and then. It is an aggressive creature that can occasionally be seen fighting with the Krakens that roam these waters. Best not to get too close to them as a close encounter usually results in an unfortunate end for you.

Conceptdeepsea-logo by charligal-stock

When you dive deep and lose light, bioluminescent creatures come out to play. At these depths the visibility you will experience is extremely limited with a focus placed on utilising your submarine lights and sonar to navigate the cave systems. Down here you will also see creatures that light themselves up... some of them are beautiful, not all of them are friendly.

On the presentation front we began creating slides when my fellow designer decided to spontaneously whip up a website specifically for this game. The site is still under construction but has been set up to resemble presentation slides with a little extra flair. I am looking forward to that tomorrow. If you want to check it out the link is: submerged.submeower.info/
Just keep in mind it's not complete and it also isn't currently compatible with all computers. For instance, scrolling with a trackpad is not working so a mouse is advised for the moment. You can however hear some of the awesome soundtrack our very own Matt Batchelor has created for our game. Super stoked with it. It sounds great.

Screen Shot 2015-03-05 at 1.24.26 AM by charligal-stock

Screen Shot 2015-03-05 at 1.26.39 AM by charligal-stock

So hopefully our pre-pitch presentation tomorrow will go well. Either way, I'm looking forward to sharing our idea and seeing what other teams are doing too.

Til next week,
Nichelle out


Major Project Dev Blog - Week 1
Major Project Dev Blog - Week 2


Graphics by tyleramato
CSS by moonfreak

Major Project Dev Blog - Week 2

Journal Entry: Wed Feb 25, 2015, 5:01 AM
Major Project Dev Blog - Week 2

Hello everyone,

Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.

Week 2
First of all, we gained a team member! Luke Kaalim has come aboard as our second game designer which we are all pretty excited about.

This week has been filled with yet more brainstorming and coming to a conclusion on the idea we are going to go with. Last Thursday we got the go ahead to put the majority of our focus onto the
Submarine Researcher idea while further taking elements from the Cave Survival Horror idea. The current working title is Submerged: The Void Below.

I've already begun creating concept art and mood boards for the idea base on our meetings and other discussions:
Sub by charligal-stock
Sub2 by charligal-stock
As you can see in the concepts, the player will maneuvre through an underwater cave system, each time going deeper and eventually encountering some creepy things in the dark fathoms beneath the sun. We have been speaking about the possibility of having a larger main sub that carries a smaller research sub that the player can send out to navigate through some of the narrower rocky columns. We have also discussed the idea of possibly having some areas with destructable terrain. I am certainly looking forward to further group discussions to nut out the details.

Last week we had pretty much got Trello set up so this week I began creating documentation and providing each team member with access to that. We also met on Monday to narrow down specific ideas and requirements needed for our game to become fleshed out.

Screen Shot 2015-02-25 at 10.51.15 PM by charligal-stock
Our ideas board

Plus a number of other things not listed, among our requirements for a standard working game are the following elements:
    ·      3 Modular Submarine
    ·      3 Upgradeable parts
    ·      5 Slot Items
                o   Spotlight
                o   Sonar
    ·      5 Base Sea Creatures
    ·      Randomly Generated Terrain
    ·      Currents
    ·      Sub movement
                o   Buoyancy
                o   Horizontal Movement
                o   Wall Bumping
    ·      Sub Attributes
                o   Hull health
                o   Fuel
                o   Oxygen
                o   Storage
Screen Shot 2015-02-25 at 10.54.09 PM by charligal-stock
Main project board with all documentation and research links
 
Aside from all of this I have spent a fair amount of time researching the way colour and light work underwater and a variety of sea creatures to influence the ones in our game. I've done a fair amount of research into underwater colour theory and have found out some of the following things:

:bulletblue: Red light drops off the quickest underwater. Colors appear differently underwater, because water absorbs warm colors like reds and oranges (known as long wavelength light) and scatters the cooler colors (known as short wavelength light). Colours drop out at: Red - 15ft  Orange - 25ft  Yellow - 35-45ft  Green - 70-75ft
:bulletblue:Shallow water does not have much of a filtering effect on red and orange light, which explains why a water appears to be darker and bluer where it is deeper rather than in the shallower parts: The red light is filtered out and the blue light passes through to the bottom. Blue light is the most enduring part of the spectrum; other parts of the spectrum—red, yellow, and finally green—are absorbed during their path through water, but blue light manages to reach the white sand and return upon reflection
Screen Shot 2015-02-25 at 10.01.38 PM by charligal-stock
:bulletblue: In clear ocean water, visible light decreases approximately 10-fold for every 75 m that you descend. This means that at 75 m the light is 10% as bright as it was at the surface; and at just twice that depth, 150 m, it is another 10-fold dimmer, or 1% of surface light.
:bulletblue: Neon colors do not lose their color like spectrum colors do - Ultraviolet is found after violet on the spectrum. It is invisible to humans. It, like violet, goes to extreme depths. When a neon color is struck by the invisible ultraviolet it glows or fluoresces.
Wavelength vs. Absorption By Water by charligal-stock
:bulletblue: Horizontal distance. If you are 10ft underwater, and you are viewing an object 10ft away, the light has actually travelled 20ft, and all of the reds will be filtered out. Likewise, if you light up an object with your strobes 5ft away, the light has to travel 5ft to the object, and 5ft back to your lens, for a total of 10ft, with a significant loss of reds.
:bulletblue: A newfound deep-sea relative of the jellyfish - in the genus Erenna, flashes glowing red lights on twitching, stinging tentacles to lure fish to their deaths more than a mile below the surface. The transluscent, fragile creature is the first marine invertebrates ever found that produce red light. The discovery is odd, because scientists had figured deep-sea animals can't see red light, since they live where sunlight doesn't reach and therefore have no evolutionary reason to detect the color.

Edith Widder - Senior Scientist - Harbor Branch Oceanographic Institution: oceanexplorer.noaa.gov/explora…
Colour Underwater: www.deep-six.com/page77.htm
Underwater Photography: www.uwphotographyguide.com/und…
Robert Roy Britt: www.livescience.com/3903-deadl…

Some of the creatures I'm inspired by include the Vampire Squid, the Sarcastic Fringehead, the Angler Fish and the Cookie Cutter Shark... who is known to attack nuclear submarines and sometimes cause enough damage that they need to resurface immediately. I find that kind of fitting.

Creatures by charligal-stock
I look forward to seeing what we end up discussing tomorrow during our planning class. We seem to have a reasonably solid idea of where we are going and that makes me pretty excited.

Chat later,
Nichelle

Major Project Dev Blog - Week 1


Major Project Dev Blog - Week 1

Journal Entry: Wed Feb 18, 2015, 3:40 AM
Major Project Dev Blog - Week 1

Hello everyone,

Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.

Week 1
So this week was my first week back at uni and marks the beginning of my final two trimesters of my degree. With that comes the beginning of planning our major projects, the set piece of our time spent learning here. To say I'm excited is a blatant understatement! My major project team is one we have been planning since the second trimester and excluding the possible addition of one other member our team is as follows.

Team introduction: 
Nichelle Nolan (me) – Game Design Major / 2D Artist / Project Management
Joel van de Vorstenbosch - Programming Major
Matt BatchelorProgramming Major / Audio Design
Max Lanzetti - Animation Major / 3D Modelling

This trimester each group has the task of planning everything to create the game we believe will showcase our skill sets and open avenues for trying the things we haven't as yet been able to try. This means it's a bit of an open brief and also gives us the opportunity to brainstorm some pretty interesting ideas.

We will be following a Scrum methodology with weekly scrum meetings on Mondays, stand-up meetings and weeklong sprints to meet deliverables and bi-weekly client meetings. We are also utilising Trello, Google Docs, Hipchat and SourceTree to assist in management of the project. This week I have been busy setting up project management necessities such as Trello as well as focusing on coming up with a range of ideas and brainstorming them. Throughout the team there are strong inclinations towards audio focused play, tool development, 3D art and horror themes so we have tried to lean towards ideas that have the ability to involve these elements.

10962002 10206124530662443 629785098 N-e1424243922 by charligal-stock
Some of the ideas we have been brainstorming include:

Underground Cave System Survival Horror

The player finds themselves stranded in one of the deadliest cave systems in history. The goal is to escape the caverns alive while surviving on the found rations and avoiding creature attacks. To get themselves out of the cave system they must continue journeying forward to try and find another way out. They can collect various supplies that will keep them going but the more they pickup, the heavier and noisier their backpack becomes. As the player goes forward they become aware they are not alone with terrifying cavern dwelling creatures making themselves apparent. Noise would play a big role in this with the creatures being attracted to the sound the player makes and making them more inclined to attack.

Submarine Researcher / Artifact Collector

Here the player must navigate a submarine deep beneath the waves to gather research, treasures and mining materials. Available vehicle upgrades will allow the player to travel deeper and discover more valuable loot while fighting against large marine creatures, environmental dangers, minimal air and fuel supplies. The inclusion of creatures such as krakens and leviathans will add to the feelings of unease felt in the game. Audio would play a large part in the intensity a player feels when struggling to reach the surface in time or facing the deep, dark unknown. Horror themes will be present throughout utilising lighting and audio techniques to create a feeling of panic and unease. The submarine will also be effected by low light, slow movements and physics allowing creature attacks and treasure pickups to buffet the vehicle and set it off balance.

We also have been discussing Hex RPG, 2D Parkour Shooter and Card Based Rogue Like ideas but these are topics that will most likely be discussed more at length during our next class. From this week onwards we will be talking with our facilitator about narrowing down our ideas so that we can begin bulking them out and start work on documentation. 

Anyway.. til next time,
Ciao!



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Comments


Add a Comment:
 
:iconmacguyfromscotland:
macguyfromscotland Featured By Owner 1 day ago
Keep being awesome Nichelle, hope to see lots more from you :D oh here have some yummy cake :)
Reply
:iconfauxhead:
FauxHead Featured By Owner 2 days ago  Hobbyist Photographer
Thank you for your Dark Feline stock used here fauxhead.deviantart.com/art/Re…
Reply
:iconportergraphic:
portergraphic Featured By Owner 3 days ago
I am really enjoying your game dev blogging and how you are approaching the water.
The concepts have a great vibe!  If you don't mind my asking, what school are you going to for Game Design?
I teach game development in Auckland.  I have worked in games for 17 years and been teaching for almost 6 years now.

Thanks for these updates, good to know other schools are working the students through the design processes.
Cheers
Porter
Reply
:iconcharligal-stock:
charligal-stock Featured By Owner 2 hours ago  Professional General Artist
Hi! I'm really happy to hear you've been enjoying the dev blogs :) I'm currently enrolled at Sydney SAE/Qantm doing a Game Design degree. It's great and I've definitely learned a helluva lot while I've been there :)
Reply
:iconportergraphic:
portergraphic Featured By Owner 1 hour ago
Glad to hear that!  If you have any questions about different aspects of game development, that maybe doesn't get covered there, would be happy to help as well.
Also, if you want to check out my portfolio stuff, it's here:  www.portergraphic.com/portersh…
Doesn't show everything, but some of the stuff when I started was only 64x64 tiles and 256 colours.

Cheers!
Reply
:iconharlequinnangel:
HarlequinnAngel Featured By Owner Feb 14, 2015  Hobbyist Digital Artist
I don't know if you receive updates for when you get tagged (some people turn it off), but just in case... I used your Spellcasting pose stocks as reference for a drawing of mine. Here's the upload:

.:Enchantment:. by HarlequinnAngel

^__^
Reply
:iconmademoisellekati:
MademoiselleKati Featured By Owner Feb 11, 2015  Hobbyist Digital Artist
Thank you so much for the FAV :iconangel1plz:

Prisoners of civilization by MademoiselleKati
Reply
:icontrisstock:
TrisStock Featured By Owner Feb 6, 2015
Thanks for the fav gal :huggle: I think you rock the blue hair best still! :)
Reply
:iconcharligal-stock:
charligal-stock Featured By Owner Feb 11, 2015  Professional General Artist
My pleasure! I just love your stock sweety!! And aww, you are so sweet
Reply
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