Model/Tog/MUA/Hair: NichelleJNolan Me
Major Project Dev Blog - Week 3
Hello everyone,Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.
The name of our team is a play on subwoofers... and my tiny cat obsession...
Yes, that is what you think it is.. a kitteh with a subwoofer body. Aside from this quirky little logo I actually came up with a logo for our game title which is a little more on the serious side to get everyone into the mood for playing deep sea exploration with a side of survival horror.
Get ready for a hair raising trip beneath the ocean depths, where unspeakable terrors reside and a limited supply of oxygen always keeps you on your toes. Here is the concept art I worked on this week:
First is a concept I did for the mini research sub that the player will be able to send out to navigate through tight crevices in the underwater cave system and to explore for better ways through. It's a pretty small vehicle that is able to fit one person and some gear comfortably inside. With a light build, space for two large oxygen tanks beneath and an array of lights to help see through the murky darkness, it's perfect for exploration.
This was my initial sketch and painting for my Kraken concept. This giant creature has some bioluminescent speckling that will activate when it wants to lure in prey.
It really enjoys grappling with your submarine in a bid to have you for lunch. It's powerful tentacle can provide an interesting obstacle and have the ability to buffet your vehicle around in quite spectacular fashion. As a general piece of advice, if you see one of these coming at you, turn around and run the other way... quickly.
The Leviathan is an ancient sea creature that also fancies a little submarine snack every now and then. It is an aggressive creature that can occasionally be seen fighting with the Krakens that roam these waters. Best not to get too close to them as a close encounter usually results in an unfortunate end for you.
When you dive deep and lose light, bioluminescent creatures come out to play. At these depths the visibility you will experience is extremely limited with a focus placed on utilising your submarine lights and sonar to navigate the cave systems. Down here you will also see creatures that light themselves up... some of them are beautiful, not all of them are friendly.
On the presentation front we began creating slides when my fellow designer decided to spontaneously whip up a website specifically for this game. The site is still under construction but has been set up to resemble presentation slides with a little extra flair. I am looking forward to that tomorrow. If you want to check it out the link is: submerged.submeower.info/
Just keep in mind it's not complete and it also isn't currently compatible with all computers. For instance, scrolling with a trackpad is not working so a mouse is advised for the moment. You can however hear some of the awesome soundtrack our very own Matt Batchelor has created for our game. Super stoked with it. It sounds great.
So hopefully our pre-pitch presentation tomorrow will go well. Either way, I'm looking forward to sharing our idea and seeing what other teams are doing too.
Til next week,
Major Project Dev Blog - Week 1
Major Project Dev Blog - Week 2