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About Varied / Professional Official Beta Tester Nichelle NolanFemale/Australia Groups :iconsizzlinghotstock: SizzlingHotStock
 
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Making a commitment to provide safe and legitimate stock resources for the :devart: community. Certified Stock by CelticStrm-Stock by CelticStrm-Stock

Art using my stock


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STOCK RULES OVERVIEW

This is an overview of my stock rules. For the complete set of rules, visit this journal: Stock Rules *UpdatesHi all!!
These are my rules you must follow if u are gonna use my stock.
Read them before using this stock. By downloading and/or using this stock, you agree to comply with my rules. If you fail to comply with my rules, I reserve the right to have you remove your work.
FAQ:
If English is not your first language, you can use Google Translate to translate and get an understanding of what my rules say.
:faq217:
STOCK CREDIT
:police: Always credit me if you have used any of my stock (including WIP's and close-ups) with a DIRECT link. You MUST include a link to either my profile OR the artwork used in the artist description where you have used my stock::police:
Preferably using : devcharligal-stock : without the spaces for charligal-stock or : iconcharligal-stock : for :iconcharligal-stock: without the spaces.
You may also use the thumb or link

Read them before using my stock. By downloading and/or using my stock, you agree to comply with my rules.

CREDIT
:bulletred: You must always credit me by a direct link to my stock account in your artists comments when you have used my stock FAQ #81: How can I create links to other deviants, deviations, or websites?

NOTIFY
:bulletred: You must notify me when you have used my stock.

INSUFFICIENT EDITS/RETOUCHES
:bulletred: Retouches of my stock are not allowed. Insufficiently edited work is a breach of my rules and will be removed.

CATEGORISING
:bulletred: Do not categorise any work involving my stock as 'photography'.

REDISTRIBUTION
:bulletred: Redistribution of my stock is not allowed.

UNACCEPTABLE USES
:bulletred: Do not use my stock in hate art, pornographic and/or fetish art.

PRINTS
:bulletred: Prints are allowed on DA.

OUTSIDE USE
:bulletred: You may post your work on other sites as long as you credit, notify and show me all places the work appears.

COMMERCIAL USE
:bulletred: For commercial use see my FAQ: charligal-stock.deviantart.com…



:bulletgreen:Why isn't my stock free anymore?

:bulletblue:Short answer: The Rule Breakers are doing my head in.
:bulletred:Long answer: I've had my stock in storage for about 5 months because of thieves and people completely ignoring my rules. From the artists I've spoken to, real artists won't mind paying a few points for my resources, and then I can appreciate the amazing artwork instead of stressing about someone misusing or stealing my stock. As Tasastock puts it: The Premium route means I can still keep all my stock out there for artists to use, and gives me some protection against the knobheads out there.

Have fun with it and keep making awesome art :)

:hug: to all, Nichelle.

Sisters in stock: :iconkirilee: :icontasastock: :iconfaestock: :iconelandria: :iconpiratelotus-stock: :iconraeyenirael-stock:

Art sister: :iconjenniferweiler:

DD's I've Suggested

New Gothic Lolita 18 by Kechake-stockSuper Hero - 03 by Nemesis-19Urarii 56 by TasastockFallen Angel Gustov 15 by Falln-StockSTOCK:  Adriatic Shoreline by lenkaltmanRockgem's Simple Cute skull tutorial. by rockgem23 Brushes for Photoshop by yumedustRedhead Warrior 1 by Armathor-Stock:thumb172913047:Forest Witchcraft 17 by Anariel-StockDaenerys Targaryen 3 by MirishBay 2 by BerryBluMilitary Couple Stock 1 by LetzteSchatten-stockLillianne 29 by kirileeTFtLaTS 001 by zeldyn-stockElisabethstock7 by MyTiniCrimson Peacock Ram Horn Headdress by JenniferWeiler22-8-10 070 by Awdi-stock

Watchers

Finished Orcward - Wanna Play It?

Journal Entry: Tue Dec 16, 2014, 4:03 PM
Hi guys,

Wanna have a go at the game I've been working on this trimester? Well it's available for free download on itch.io. I'd just like to announce that Team Orcward have uploaded our 13 week student project for our trimester final submission.
It is a seven person project, consisting of two programmers, four designers, and a musician.
 
Download the game here: teamorcward.itch.io/orcward

In Orcward, you play as the spirit of the slain Orc Chieftain. You must overlook her Orcish tribe as they meander around the sky islands they call home. Each Orc has their own wants and needs such as health, hunger, and interests, which are affected by their environment and actions. You must manage the transportation between the sky islands in order to better equip and train your simple-minded tribesmen before battle.
Our team and roles:
- David Wells, Project Manager
- Joel Van de Vorstenbosch, Programmer
- Aaron Goss, Programmer
- Nichelle Nolan, 2D Artist, Designer
- Luke Kaalim, 3D Modeller, Animator
- Jason, Balancing, Testing
- Oliver Goss, Musician (ogaudio.officialogb.com)

Cheers,
Nichelle


deviantID

charligal-stock
Nichelle Nolan
Artist | Professional | Varied
Australia
I'm a creativity addict who loves to create both art and stock resources. In my professional life I'm a photographer, graphic designer and illustrator and am hoping to get my degree in Games Design. I love to travel and have been to England, South Africa, Botswana, Zimbabwe, Singapore and was born in the US but live in Australia.

In my free time I love to sing, vlog and shoot stock.

:iconrawrlickplz::iconrawrlickreverseplz:
Check out my modeling acct. :iconnichellejnolan:
Check out my art acct. :iconcharligal:
Check out my photography acct. :iconcharligalphotography:
YouTube: www.youtube.com/channel/UCCNop…
Model mayhem site: www.modelmayhem.com/1305516


-------------
If pie could speak it would ask me to eat it.

Current Residence: Sydney, Australia
deviantWEAR sizing preference: M
Favourite genre of music: Metal baby!!
Favourite style of art: Comic, photomanipulation
Operating System: PC
MP3 player of choice: iphone
Favourite cartoon character: Queen of Hearts
Interests

Activity


Finished Orcward - Wanna Play It?

Journal Entry: Tue Dec 16, 2014, 4:03 PM
Hi guys,

Wanna have a go at the game I've been working on this trimester? Well it's available for free download on itch.io. I'd just like to announce that Team Orcward have uploaded our 13 week student project for our trimester final submission.
It is a seven person project, consisting of two programmers, four designers, and a musician.
 
Download the game here: teamorcward.itch.io/orcward

In Orcward, you play as the spirit of the slain Orc Chieftain. You must overlook her Orcish tribe as they meander around the sky islands they call home. Each Orc has their own wants and needs such as health, hunger, and interests, which are affected by their environment and actions. You must manage the transportation between the sky islands in order to better equip and train your simple-minded tribesmen before battle.
Our team and roles:
- David Wells, Project Manager
- Joel Van de Vorstenbosch, Programmer
- Aaron Goss, Programmer
- Nichelle Nolan, 2D Artist, Designer
- Luke Kaalim, 3D Modeller, Animator
- Jason, Balancing, Testing
- Oliver Goss, Musician (ogaudio.officialogb.com)

Cheers,
Nichelle


Journals
13 deviations

Week 12 and 13 Game Studio 2 Dev Blog

Journal Entry: Mon Dec 15, 2014, 6:32 AM
Week 12 & 13 Game Studio 2 Dev Blog
 
Hello everyone,

Welcome to week 12 & 13 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 12 & 13
Lets see, last week I spent most of my time working with my teammates on finalising any desirable and listed tasks that we were definitely going to include in the game before the end of week 13. We also spent time doing a bit of playtesting with people from outside the project and taking valuable data and input on the things that were working and the things that weren’t as intuitive and needed sorting out.
 
During the playtesting we got some important information on the sort of visual and audio feedback that still needed a second look at. We also worked on getting the tutorial quest based system up and running, which has smoothed out some of the learning process.
 
I created splash screens for both the win and loss state that appear when you have completed (or failed to complete) the game.
Screen Shot 2014-12-16 at 1.26.41 AM by charligal-stock

Screen Shot 2014-12-16 at 1.26.37 AM by charligal-stock

I also worked on some visual feedback for signs being built and making it clear that they were under construction. This was to address part of the feedback from our playtesters pointing to confusion over whether the signs would display something or not.
Screen Shot 2014-12-16 at 1.26.32 AM by charligal-stock

It was great to hear in our feedback that most of the players I tested with understood our games message without prompting. I also spent some time working on custom cursors that appear in the game depending on which state you are in. I also need to complete a final possession cursor before Wednesday morning.
Screen Shot 2014-12-16 at 1.22.31 AM by charligal-stock

Screen Shot 2014-12-16 at 1.22.37 AM by charligal-stock

Aside from all of this I have been working on my exegesis to get it completed and I am very much hoping to have everything nicely tied up by Tuesday evening. That way it will provide a little breather for Wednesday’s submission.
 
Research wise I looked at some info on collecting playtesting feedback and created an account on Tsumea so show off some work and hopefully make contacts for the future.
www.tsumea.com/user/charligal

The end is in sight now. It will be good to get this all wrapped up and done in time for the holidays :)
 
:bulletblue: Week 1: Week 1 Game Studio 2 Dev BlogWeek 1 Game Studio 2 Dev Blog
Hello everyone,
For the course of the next trimester I will be commandeering my DeviantArt journal to use as a game development blog in correlation with the game I’ll be working on across the following months.
As such, please feel free to join in on discussion, concept art, and design topics and any game or development related information. I encourage you to chat to me about things I will be discussing so we can hopefully get some interesting dialogue happening.
 
Week 1
This week has been the first week back to college and has been the week that we’ve been introduced to our studio unit game brief.  Our class is divided into two separate teams of six people with a combination of game designers and game programmers.
This trimester each group has been tasked to design and develop a transport management game based upon real-world principles and data such as crowd management, business management, physical facilities and

:bulletblue: Week 2: Week 2 Game Studio 2 Dev BlogWeek 2 Game Studio 2 Dev Blog
Find Week 1’s entry here:
Hello everyone,
For the course of the next trimester I will be commandeering my DeviantArt journal to use as a game development blog in correlation with the game I’ll be working on across the following months.
As such, please feel free to join in on discussion, concept art, and design topics and any game or development related information. I encourage you to chat to me about things I will be discussing so we can hopefully get some interesting dialogue happening.
 
Week 2
This week has been rather interesting for the fact that we have had more of a chance to feel out our groups dynamic and really focus on the idea that we will be committing to for the rest of this trimester.
Our group has scheduled our weekly sprint meetings for each Monday of the week and it is during these meetings that we have further worked on brainstorming each idea, allocating roles and defining a meaning that our game

:bulletblue: Week 3: Week 3 Game Studio 2 Dev BlogWeek 3 Game Studio 2 Dev Blog
:bulletblue: Week 1: :bulletblue: Week 2:
Hello everyone,
Welcome to week 3 of my course game development blog in correlation with the game I’m working on trimester.
Week 3
This week’s sprint meeting just so happened to fall on a public holiday that we had all forgotten about so we organized to meet at Aaron’s place seeing as the campus was closed. We focused a lot of our time working on the scope documentation, high concept documentation and the pitch as the deadline for these were midweek. I believe we also we spent time discussing tasks and finalising design points for the pitch. 
During this session I worked on some concept art for the game including some scene setting imagery and a title design. This group has been heavy on the puns, which is something I really enjoy and the game has been titled Orcward.


On Tu

:bulletblue: Week 4: Week 4 Game Studio 2 Dev BlogWeek 4 Game Studio 2 Dev Blog
 
:bulletblue: Week 1: :bulletblue: Week 2: :bulletblue: Week 3:
 
Hello everyone,
Welcome to week 4 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 4
Mondays sprint meeting saw the team discuss further possible game modes and the possibility of implementing a multiplayer mode. As I was pretty sick on Monday, I stayed for the general sprint and left early once the sprint schedule had been sorted. Also, my Wacom tablet died during this sprint which was a huge pain and it meant I ended up having to buy a new one.... oh well.. at least I have a shiny new tablet.
 
This sprint I was scheduled to work on C’orc character designs, UI layouts and gameplay specifics, building, transport and environment concept art and documentation for the GDD. Sections of the GDD I have been tasked to talk about include gameplay specifics about

:bulletblue: Week 5 & 6: Week 5 and 6 Game Studio 2 Dev BlogWeek 5 & 6 Game Studio 2 Dev Blog
 
:bulletblue: Week 1: :bulletblue: Week 2: :bulletblue: Week 3: :bulletblue: Week 4:
Hello everyone,
Welcome to week 5 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 5
My sprint schedule this week involved finishing off various concept art pieces and writing documentation for the art bible and aesthetics section of the GDD. Once I completed this then I moved onto designing the UI, figuring out the finer details of how transports and signs would be placed and how its connection with the UI display system.
 
During this time I also spent some time planning how stations would work and creating some visual references of how I envisioned them working. As a group we discussed having stations as small floating islands that would be chained to the large core islands. The player must repair the chain mechanisms b

:bulletblue: Week 7: Week 7 Game Studio 2 Dev BlogWeek 7 Game Studio 2 Dev Blog
Lots of pictures :D
Hello everyone,
Welcome to week 7 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 7
This week our team had a milestone deliverable to meet so the majority of the sprint meeting was spent sorting out sections of the GDD that needed completing and working on the prototype. We also had to present an update report on the game so far and this required creating a powerpoint to go over where we were at so far.
 
For the week 7 deliverable we said that we would have working Orc and C’orc agents, working spirit and possession mode, at least one working transport system and station, at least one piece of advertising or propaganda that would influence an Orc and at least one building that would fulfil their interests based on the signs that affected them. On top of this, we managed to have multiple signs and buildings for the Orcs, the musical composition added, day nigh
:bulletblue: Week 10: Week 10 Game Studio 2 Dev BlogWeek 10 Game Studio 2 Dev Blog
 
Hello everyone,
Welcome to week 10 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 10
This week we handed in our Week 10 deliverable of the game and all up to date documentation. It was a little hectic making sure we had our game feature complete but it was a good opportunity to get feedback on the game so far and sort out our schedule for our final three weeks of polish. As a class, we gave each other’s groups both warm and cool feedback (constructive criticism).
 
We were lucky enough to have the head of the Game Development department come and be a guest play tester who gave feedback to our group. Throughout the feedback session a few things of importance were mentioned such as the need for our tutorial to go in and the need for visual feedback to be more prominent to players. These are both things we will be focusing during our polish time.
 
We are thinking abou

:bulletblue: Week 11 Week 11 Game Studio 2 Dev BlogWeek 11 Game Studio 2 Dev Blog
 
Hello everyone,
Welcome to week 11 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 11
So it’s getting really close to the end of the project! We have been spending pretty much all our spare time as a group finishing off the polish on our game and finalising all the various bits of feedback we have gotten leading up until now. I have been spending most of my time texturing the models that Luke has been modelling and finishing up any last 2D aesthetics that my team has needed from me.
 
Last week I began working on a couple of custom cursors for spirit mode and possession so I am hoping to get those finished off this week. I have also been working on updating the tutorial design with Luke and Joel. It has begun implementation so hopefully that will solve some of the issues we were having the other week. We also got to go down to the studio recording rooms and record foley f


Week 11 Game Studio 2 Dev Blog

Journal Entry: Mon Dec 8, 2014, 5:57 AM
Week 11 Game Studio 2 Dev Blog
 
Hello everyone,

Welcome to week 11 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 11
So it’s getting really close to the end of the project! We have been spending pretty much all our spare time as a group finishing off the polish on our game and finalising all the various bits of feedback we have gotten leading up until now. I have been spending most of my time texturing the models that Luke has been modelling and finishing up any last 2D aesthetics that my team has needed from me.
 
Last week I began working on a couple of custom cursors for spirit mode and possession so I am hoping to get those finished off this week. I have also been working on updating the tutorial design with Luke and Joel. It has begun implementation so hopefully that will solve some of the issues we were having the other week. We also got to go down to the studio recording rooms and record foley for our sound effects in game. That was a lot of fun.
 
Aside from all that I have just been doing what I can to keep the GDD and Trello updated whilst working on my exegesis. There is a fair bit of documentation that needs doing but I am hoping to get on top of that this following week. Any spare time I get aside from all of this will most likely be spent playing the game to test for bugs and little bits that need polish.
 
Here is a quick look at the Orc model I have been working on.
Screen Shot 2014-12-09 at 12.37.15 AM by charligal-stock
Some research I did was to work out how to bump map the C’orc and Orc models to add some additional depth to them.
 
Til next week!
 
:bulletblue: Week 1: Week 1 Game Studio 2 Dev BlogWeek 1 Game Studio 2 Dev Blog
Hello everyone,
For the course of the next trimester I will be commandeering my DeviantArt journal to use as a game development blog in correlation with the game I’ll be working on across the following months.
As such, please feel free to join in on discussion, concept art, and design topics and any game or development related information. I encourage you to chat to me about things I will be discussing so we can hopefully get some interesting dialogue happening.
 
Week 1
This week has been the first week back to college and has been the week that we’ve been introduced to our studio unit game brief.  Our class is divided into two separate teams of six people with a combination of game designers and game programmers.
This trimester each group has been tasked to design and develop a transport management game based upon real-world principles and data such as crowd management, business management, physical facilities and

:bulletblue: Week 2: Week 2 Game Studio 2 Dev BlogWeek 2 Game Studio 2 Dev Blog
Find Week 1’s entry here:
Hello everyone,
For the course of the next trimester I will be commandeering my DeviantArt journal to use as a game development blog in correlation with the game I’ll be working on across the following months.
As such, please feel free to join in on discussion, concept art, and design topics and any game or development related information. I encourage you to chat to me about things I will be discussing so we can hopefully get some interesting dialogue happening.
 
Week 2
This week has been rather interesting for the fact that we have had more of a chance to feel out our groups dynamic and really focus on the idea that we will be committing to for the rest of this trimester.
Our group has scheduled our weekly sprint meetings for each Monday of the week and it is during these meetings that we have further worked on brainstorming each idea, allocating roles and defining a meaning that our game

:bulletblue: Week 3: Week 3 Game Studio 2 Dev BlogWeek 3 Game Studio 2 Dev Blog
:bulletblue: Week 1: :bulletblue: Week 2:
Hello everyone,
Welcome to week 3 of my course game development blog in correlation with the game I’m working on trimester.
Week 3
This week’s sprint meeting just so happened to fall on a public holiday that we had all forgotten about so we organized to meet at Aaron’s place seeing as the campus was closed. We focused a lot of our time working on the scope documentation, high concept documentation and the pitch as the deadline for these were midweek. I believe we also we spent time discussing tasks and finalising design points for the pitch. 
During this session I worked on some concept art for the game including some scene setting imagery and a title design. This group has been heavy on the puns, which is something I really enjoy and the game has been titled Orcward.


On Tu

:bulletblue: Week 4: Week 4 Game Studio 2 Dev BlogWeek 4 Game Studio 2 Dev Blog
 
:bulletblue: Week 1: :bulletblue: Week 2: :bulletblue: Week 3:
 
Hello everyone,
Welcome to week 4 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 4
Mondays sprint meeting saw the team discuss further possible game modes and the possibility of implementing a multiplayer mode. As I was pretty sick on Monday, I stayed for the general sprint and left early once the sprint schedule had been sorted. Also, my Wacom tablet died during this sprint which was a huge pain and it meant I ended up having to buy a new one.... oh well.. at least I have a shiny new tablet.
 
This sprint I was scheduled to work on C’orc character designs, UI layouts and gameplay specifics, building, transport and environment concept art and documentation for the GDD. Sections of the GDD I have been tasked to talk about include gameplay specifics about

:bulletblue: Week 5 & 6: Week 5 and 6 Game Studio 2 Dev BlogWeek 5 & 6 Game Studio 2 Dev Blog
 
:bulletblue: Week 1: :bulletblue: Week 2: :bulletblue: Week 3: :bulletblue: Week 4:
Hello everyone,
Welcome to week 5 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 5
My sprint schedule this week involved finishing off various concept art pieces and writing documentation for the art bible and aesthetics section of the GDD. Once I completed this then I moved onto designing the UI, figuring out the finer details of how transports and signs would be placed and how its connection with the UI display system.
 
During this time I also spent some time planning how stations would work and creating some visual references of how I envisioned them working. As a group we discussed having stations as small floating islands that would be chained to the large core islands. The player must repair the chain mechanisms b

:bulletblue: Week 7: Week 7 Game Studio 2 Dev BlogWeek 7 Game Studio 2 Dev Blog
Lots of pictures :D
Hello everyone,
Welcome to week 7 of my course game development blog in correlation with the game I’m working on trimester.
 
Week 7
This week our team had a milestone deliverable to meet so the majority of the sprint meeting was spent sorting out sections of the GDD that needed completing and working on the prototype. We also had to present an update report on the game so far and this required creating a powerpoint to go over where we were at so far.
 
For the week 7 deliverable we said that we would have working Orc and C’orc agents, working spirit and possession mode, at least one working transport system and station, at least one piece of advertising or propaganda that would influence an Orc and at least one building that would fulfil their interests based on the signs that affected them. On top of this, we managed to have multiple signs and buildings for the Orcs, the musical composition added, day nigh


Anyone know of any good tutorials to make costume pieces with a hot glue gun? 

92%
66 deviants said Sorry, I don't.
8%
6 deviants said Yes. (Please leave me a link in the comments)

Webcam

Comments


Add a Comment:
 
:icon8vian:
8vian Featured By Owner 18 hours ago  Hobbyist General Artist
You and your stock are really amazing
I would love if you unlock all yor pics :)
please 
Reply
:iconjohnrose-illustrator:
JohnRose-Illustrator Featured By Owner Edited Nov 26, 2014  Professional Digital Artist
Hey, Nichelle…

Used your stock here:
112514 Fuchsia Fairy (color) by JohnRose-Illustrator
Hope you like!

Also used as a challenge entry for "Fairy Tales" at 
Reply
:iconcharligal-stock:
charligal-stock Featured By Owner Dec 1, 2014  Professional General Artist
:D
Reply
:iconjohnrose-illustrator:
JohnRose-Illustrator Featured By Owner Dec 1, 2014  Professional Digital Artist
:squee:
Reply
:iconjoseherb:
JoseHerb Featured By Owner Nov 19, 2014  Professional Traditional Artist
Hey Nichelle,

I've been trying to find plan a good painting from you stock for years. I finally finished a painting from one your images. I hope you like it: joseherb.deviantart.com/art/Oc…

All the best,
-JPH
Reply
:iconsecretadmires:
Secretadmires Featured By Owner Nov 15, 2014
Thank you so much for the fav. Glad you loved it:love:
Reply
:iconcreationtakesun:
creationtakesun Featured By Owner Nov 14, 2014  Hobbyist General Artist
welcome to the group :
:icondrawing-tutorial:
:love:
Reply
:iconzaigwast:
Zaigwast Featured By Owner Nov 12, 2014
:iconfemaleexcellence: Join us ! :D .... monthly art promotion awaits those with great art ! :#1:
If you do so, please submit to the correct category and do not forget about the rules. :aww:
Reply
:iconenchantedwhispersart:
EnchantedWhispersArt Featured By Owner Nov 10, 2014  Hobbyist Digital Artist
used here thanks so much! Silk-Princess by EnchantedWhispersArt
Reply
:iconcharligal-stock:
charligal-stock Featured By Owner Nov 10, 2014  Professional General Artist
:love:
Reply
Add a Comment: