|Making a commitment to provide safe and legitimate stock resources for the community.|
|This is an overview of my stock rules. For the complete set of rules, visit this journal: |
Stock Rules *UpdatesHi all!!
Read them before using my stock. By downloading and/or using my stock, you agree to comply with my rules.
You must always credit me by a direct link to my stock account in your artists comments when you have used my stock FAQ #81: How can I create links to other deviants, deviations, or websites?
You must notify me when you have used my stock.
Retouches of my stock are not allowed. Insufficiently edited work is a breach of my rules and will be removed.
Do not categorise any work involving my stock as 'photography'.
Redistribution of my stock is not allowed.
Do not use my stock in hate art, pornographic and/or fetish art.
Prints are allowed on DA.
You may post your work on other sites as long as you credit, notify and show me all places the work appears.
For commercial use see my FAQ: charligal-stock.deviantart.com…
Why isn't my stock free anymore?
Short answer: The Rule Breakers are doing my head in.
Long answer: I've had my stock in storage for about 5 months because of thieves and people completely ignoring my rules. From the artists I've spoken to, real artists won't mind paying a few points for my resources, and then I can appreciate the amazing artwork instead of stressing about someone misusing or stealing my stock. As Tasastock puts it: The Premium route means I can still keep all my stock out there for artists to use, and gives me some protection against the knobheads out there.
Have fun with it and keep making awesome art
to all, Nichelle.
Sisters in stock:
Week 1 Game Studio 2 Dev Blog
For the course of the next trimester I will be commandeering my DeviantArt journal to use as a game development blog in correlation with the game I’ll be working on across the following months.
As such, please feel free to join in on discussion, concept art, and design topics and any game or development related information. I encourage you to chat to me about things I will be discussing so we can hopefully get some interesting dialogue happening.
This week has been the first week back to college and has been the week that we’ve been introduced to our studio unit game brief. Our class is divided into two separate teams of six people with a combination of game designers and game programmers.
This trimester each group has been tasked to design and develop a transport management game based upon real-world principles and data such as crowd management, business management, physical facilities and resource management. Within this structure, a message of social or personal significance should be communicated.
To begin with we felt it would be conducive to place our team members into roles that focus on disciplines or areas they are interested in. This also helps in task allocation and project management in the long run.
Nichelle Nolan (me) – Concept art / 2D Art (incl. Texturing, Graphic Design and UI)
Joel van de Vorstenbosch - Programmer
Aaron Goss – Programmer
David Wells – Project Manager / 3D Modelling and Animation
Jason Phan - 3D Modelling and Animation
Luke Kaalim - 3D Modelling and Animation
We will be following a Scrum methodology with weekly scrum meetings, stand-up meetings and weeklong sprints to meet deliverables paced at tri-weekly milestones. We are also utilising Trello and SourceTree to assist in management of the project.
As this week was our first week coming together, we spent the majority of the time brainstorming ideas and nutting out various concepts in ways that fit the brief. We have also added each of these concepts to the Trello and individually added our interpretations and opinions of each idea, and how we see it working in relation to the brief.
Some of the ideas we came up with include The Ferryman who takes souls to the afterlife (Charon – mythology), Storks that deliver babies to new parents, the human circulatory system and how cells transport essential nutrients to vital organs etc and an orc / monster dungeon.
Using the Charon idea as an example, the way that I interpreted it was along these lines:
Interpretation: The ferryman to the underworld or agents of the afterlife entrance committee is in charge of transporting the souls of the dead to the underworld.
Dependent on the way the souls had lived their lives would depend on the location in the afterlife they are delivered to e.g. good souls = Elysian Fields / Heaven, bad souls = Tartarus / Hell, indifferent souls = Limbo / Purgatory.
The influx of souls might cause the ferryman or gatekeeper to recruit further ferrymen and build other ferry stations that can look after the demand.
Opinion: I like the mythology behind it, the ability for a rich narrative and art style and I believe that a variety of underworld locations could be incorporated to make an expansive and interesting world. I also like the ideas of the passengers being souls that face judgment and delivery to certain areas judging by their specific nature.
How it works: Souls = passengers, boats / ferries = vehicles, docks / underworld locales = terminals. The meaning could have to do with mythology, life after death, and consequences for living ones life in certain ways, the ancient custom of Charon's Obol (e.g. being buried with a penny on your eyelids / mouth so you could pay a penny to the ferryman to cross to the afterlife).
Next week we will move on to narrowing down our options to 3 solid ideas that we can then pitch to our facilitator.
So that’s about it for this week’s development blog and I will catch you all next week for the next one.
I'm a creativity addict who loves to create both art and stock resources. In my professional life I'm a photographer, graphic designer and illustrator and am hoping to get my degree in Games Design. I love to travel and have been to England, South Africa, Botswana, Zimbabwe, Singapore and was born in the US but live in Australia.|
In my free time I love to sing, vlog and shoot stock.
Check out my modeling acct.
Check out my art acct.
Check out my photography acct.
Model mayhem site: www.modelmayhem.com/1305516
If pie could speak it would ask me to eat it.
Current Residence: Sydney, Australia
deviantWEAR sizing preference: M
Favourite genre of music: Metal baby!!
Favourite style of art: Comic, photomanipulation
Operating System: PC
MP3 player of choice: iphone
Favourite cartoon character: Queen of Hearts