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Major Project Dev Blog - Week 10

Hello everyone,

Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.

Week 10
This past week I have been doing a bit of research on fear, suspense and how to successfully design a game that has strong elements of both.
It all got started by watching some Extra Credits:


These got me thinking further and made me want to brush up on some fundamentals of the psychology of fear and building suspense. Suspense works on the idea that when an outcome of a story or a game is uncertain people will invest more emotion into it. When an experience combines caring and uncertainty our emotions flair and we become engaged in finding what happens next. In horrors it is the things that are left unsaid that will engage the player’s imagination. - How To Create Drama In Games - Suspense And Substance
An Investigation Into The Effects Of Horror Games
Using sound design to evoke suspense is another thing that I am extremely interested in. It's amazing how much well done and well placed audio can enhance a horror experience. - Causing Fear, Suspense, and Anxiety Using Sound Design in Computer Games

I found this interesting blog that goes over some reasons that people are afraid of deep water. The fact that is a combination of other fears is certainly an idea I resonate with.
"When you’re at the bottom of a lake, everything that is around you was built to move in water. Everything, except you. If something truly frightening like a shark or a giant squid caught site of you, you could turn the other way and flail about all you want, but the monster will catch up with you in a split second. You can’t get away from anything." - Why We Are All Afraid Of Deep Water

I have also been researching sea monsters, krakens, leviathans and any interesting lore that might help inform the design that we implement in the game. Stories about Krakens date back to around the 12th century. The stories describe the beast as being as big as an island and able to attract fish to it. Fishermen out to fill their nets with the bounty of the sea inadvertently ran into them and often meant their doom.
Encylopaedia Metropolitana

The Naturalist Library

The connection of Tennyson's sea-best to the biblical end of time suggests the influence of John Milton's Paradise Lost, Book One, line 42: "There Leviathan / Hugest of living creatures, on the deep / Stretch'd like a promontory . . . ." The word in Hebrew means "that which gathers itself together in folds"; the creature has been variously associated with the crocodile (Job 41:1), a conventional sea-serpent (Isaiah 27:1), and a whale (Psalms 104: 26, as in the 1662 Church of England Book of Common Prayer).

The Kraken
Below the thunders of the upper deep;
Far, far beneath in the abysmal sea,
His ancient, dreamless, uninvaded sleep
The Kraken sleepeth: faintest sunlights flee
About his shadowy sides: above him swell
Huge sponges of millennial growth and height;
And far away into the sickly light,
From many a wondrous grot and secret cell
Unnumbered and enormous polypi
Winnow with giant arms the slumbering green.
There hath he lain for ages and will lie
Battening upon huge sea-worms in his sleep,
Until the latter fire shall heat the deep;
Then once by man and angels to be seen,
In roaring he shall rise and on the surface die.
-
Alfred Lord Tennyson 1830

I've been inspired by some of the epic images here on DA as well:
Leviathan by Ruth-Tay
Leviathan by Zeeksie Leviathan by Delun
Leviathan by 2buiArt Leviathan by M0AI
i. Leviathan Rising by LDN-RDNT
Kraken-Final by Davesrightmind Kraken Attack by BenWootten
Kraken by eronzki999

Kraken by eronzki999

kraken unleashed by PaperCutIllustration
Kraken by guillemhpSea monster by Fesbraa Giant Sea Monsters Den by PSHoudini Sea Monster by JamesCombridge
sea monster by JimHatama

Til next time guys

deviantID

charligal-stock
Nichelle Nolan
Artist | Professional | Varied
Australia
I'm a creativity addict who loves to create both art and stock resources. In my professional life I'm a photographer, graphic designer and illustrator and I'm currently doing my final year of my bachelor degree in Games Design. I love to travel and have been to England, South Africa, Botswana, Zimbabwe, Singapore and was born in the US but live in Australia.

In my free time I love to sing, vlog and shoot stock.

:iconrawrlickplz::iconrawrlickreverseplz:
Check out my modeling acct. :iconnichellejnolan:
Check out my art acct. :iconcharligal:
Check out my photography acct. :iconcharligalphotography:
YouTube: www.youtube.com/channel/UCCNop…
Model mayhem site: www.modelmayhem.com/1305516


-------------
If pie could speak it would ask me to eat it.

Current Residence: Sydney, Australia
deviantWEAR sizing preference: M
Favourite genre of music: Metal baby!!
Favourite style of art: Comic, photomanipulation
Operating System: PC
MP3 player of choice: iphone
Favourite cartoon character: Queen of Hearts
Interests

Activity


Major Project Dev Blog - Week 10

Hello everyone,

Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.

Week 10
This past week I have been doing a bit of research on fear, suspense and how to successfully design a game that has strong elements of both.
It all got started by watching some Extra Credits:


These got me thinking further and made me want to brush up on some fundamentals of the psychology of fear and building suspense. Suspense works on the idea that when an outcome of a story or a game is uncertain people will invest more emotion into it. When an experience combines caring and uncertainty our emotions flair and we become engaged in finding what happens next. In horrors it is the things that are left unsaid that will engage the player’s imagination. - How To Create Drama In Games - Suspense And Substance
An Investigation Into The Effects Of Horror Games
Using sound design to evoke suspense is another thing that I am extremely interested in. It's amazing how much well done and well placed audio can enhance a horror experience. - Causing Fear, Suspense, and Anxiety Using Sound Design in Computer Games

I found this interesting blog that goes over some reasons that people are afraid of deep water. The fact that is a combination of other fears is certainly an idea I resonate with.
"When you’re at the bottom of a lake, everything that is around you was built to move in water. Everything, except you. If something truly frightening like a shark or a giant squid caught site of you, you could turn the other way and flail about all you want, but the monster will catch up with you in a split second. You can’t get away from anything." - Why We Are All Afraid Of Deep Water

I have also been researching sea monsters, krakens, leviathans and any interesting lore that might help inform the design that we implement in the game. Stories about Krakens date back to around the 12th century. The stories describe the beast as being as big as an island and able to attract fish to it. Fishermen out to fill their nets with the bounty of the sea inadvertently ran into them and often meant their doom.
Encylopaedia Metropolitana

The Naturalist Library

The connection of Tennyson's sea-best to the biblical end of time suggests the influence of John Milton's Paradise Lost, Book One, line 42: "There Leviathan / Hugest of living creatures, on the deep / Stretch'd like a promontory . . . ." The word in Hebrew means "that which gathers itself together in folds"; the creature has been variously associated with the crocodile (Job 41:1), a conventional sea-serpent (Isaiah 27:1), and a whale (Psalms 104: 26, as in the 1662 Church of England Book of Common Prayer).

The Kraken
Below the thunders of the upper deep;
Far, far beneath in the abysmal sea,
His ancient, dreamless, uninvaded sleep
The Kraken sleepeth: faintest sunlights flee
About his shadowy sides: above him swell
Huge sponges of millennial growth and height;
And far away into the sickly light,
From many a wondrous grot and secret cell
Unnumbered and enormous polypi
Winnow with giant arms the slumbering green.
There hath he lain for ages and will lie
Battening upon huge sea-worms in his sleep,
Until the latter fire shall heat the deep;
Then once by man and angels to be seen,
In roaring he shall rise and on the surface die.
-
Alfred Lord Tennyson 1830

I've been inspired by some of the epic images here on DA as well:
Leviathan by Ruth-Tay
Leviathan by Zeeksie Leviathan by Delun
Leviathan by 2buiArt Leviathan by M0AI
i. Leviathan Rising by LDN-RDNT
Kraken-Final by Davesrightmind Kraken Attack by BenWootten
Kraken by eronzki999

Kraken by eronzki999

kraken unleashed by PaperCutIllustration
Kraken by guillemhpSea monster by Fesbraa Giant Sea Monsters Den by PSHoudini Sea Monster by JamesCombridge
sea monster by JimHatama

Til next time guys
Major Project Dev Blog - Week 8 & 9

Hello everyone,

Welcome to my weekly game development blog. I will be commandeering my DeviantArt journal to use as my development blog in correlation with the major project game I’ll be working on over my final two trimesters of my Game Design degree. This game will be the culmination of the things I have learned and the skills I've gathered in my time at completing this degree.

Week 8 & 9
I haven't kept up with this blog as much as I'd have liked to over the last couple of weeks so I am combining week 8 and 9 together. I have pretty much spent the last couple of weeks doing more work on the GDD, showing our animator how to construct an Art Bible for the game, and working on some concept sketches for the large carrier sub. We also had a workshop on copyright law last week. This went over how copyright works, who owns copyright within our specific creative projects, penalties for copyright infringement and some case studies, which I found to be quite a good refresher.

The player will have access to a variety of submarine types as they advance further through the game. The primary vehicle is a heavy class sub that is reminiscent of nuclear submarines, it can hold a smaller sub within it that may be used to navigate tighter passages in the cave system. The player will also have access to a light class escape submarine which can be used for quick escapes but is unable to be navigated or controlled by the player.

The Carrier Sub acts as a large semi-mobile home base or facility. It can be purchased by the player and moved down to lower depths, allowing the player larger ability to explore further down. This sub contains two large slots that can be used to hold smaller submarines the player may have purchased. As it is large it can only move through spaces of the cave system that are big enough to accommodate it. This might require the player using a small enough sub to go out and break destructible terrain that is in the way.

Other things that have also come up in group discussions include the kinds of add on components that will be in game. We have made a list of component types, base types and how they might be destructible or different issues they could present.

The base components are things that would always be located on each sub, these can't be removed but can sustain damage and so will need repair after taking damage. We are still discussing if these can be upgraded at all.

BASE

Oxygen

    Oxygen Rupture

Fuel

    Fuel Leak

TEMP

    Coolant Failure

HUD

    HUD Disabled

    HUD Basic Mode

Generator

    Electrical malfunction

    Banging Noise

Motor

    Motor Failure

    Propellor Fins Jammed

    Ballast Leak

Running Lights

        Light flickering

        Light Failure


The other components are able to be inserted into different sized component slots on the vehicles and can be swapped out, interchanged and upgraded by the player. These can also take damage and will require repairs or upgrades to solve this.

COMPONENT

Harvester

  • Pipeline Blockage

Claw

  • Disengage Grip

  • Hand Snap[Permanence?]

Sonar

  • False Readings

  • Failed Detection

  • Reduced Range

Spotlights

  • Flickering

  • Failing

  • Sparking

Gyroscopic Positioning System

  • Losing Position Data

Anchor

  • Anchor disengage

  • Anchor Jammed

Propellers


Torpedo Tube

  •  Torpedo Jammed
  • Torpedo Breech door broken(Damaged torpedoes)

Nothing will sustain irreparable damage but different damage kinds and mechanical failures will create problems that cascade onto one another. This will hopefully create some interesting vehicle resource management that assists in raising tension as the player progresses through the game.
Anyway, that's me for the moment.

Cheers,
Nichelle


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:icondragon-kiss:
Dragon-Kiss Featured By Owner 6 days ago  Professional Digital Artist
I don't see the original photo so I will leave this here. I hope you like it dragon-kiss.deviantart.com/art…
Enjoy the rest of the series. More coming soon.
Reply
:iconlady-bubulle:
Lady-Bubulle Featured By Owner Apr 15, 2015  Hobbyist
Hi ! I use this picture of yours for a study. It's appears there : www.facebook.com/bubulle.art?r…
and there : lady-bubulle.deviantart.com/ar…
Both times I gave the link of the original picture and of your stock. Thanks for it it's wonderful !
Reply
:iconadamf-x29:
AdamF-X29 Featured By Owner Apr 1, 2015  Hobbyist Digital Artist
Oh Im so jealous you live in Australia .. im Infatuated with that place . I love everything about it .. its like a world in itself . Places i want to visit the most is Whit Sunday Island . Your so lucky . I always wanted to hang out with Johnny the Kangaroo .. First finding him would be difficult .. because im sure there are tons of kangaroos named little johnny or john john or JohnO lol .. the explaining how i didnt get a black eye would be another story .  bwahaha . See thats how much I love Australia .. i come on someones post .. i dont know .. and make up this whole .. hanging out with kangaroos story .. lol . Good day mate . ;)Huggle! Best movie filmed in Australia .. "Priscilla Queen of the Desert" Great work Ill buy some . . an edit the heeeck out of it .  :) 
Reply
:iconcharligal-stock:
charligal-stock Featured By Owner Apr 2, 2015  Professional General Artist
G'day mate. You should come visit Oz sometime then haha. Come visit a kangaroo for real lol
Reply
:icongribern-stock:
Gribern-Stock Featured By Owner Mar 17, 2015  New member
Glad to see you've kept this up.  Keep on keeping on. 
Reply
:iconcharligal-stock:
charligal-stock Featured By Owner Apr 2, 2015  Professional General Artist
yup
Reply
:icongribern-stock:
Gribern-Stock Featured By Owner Apr 3, 2015  New member
yerp! 
Reply
:iconzuon:
Zuon Featured By Owner Mar 17, 2015  Hobbyist General Artist
I just wanted to let you know that I think your stock is all very artistic. You remind me of someone close to me who is also in this line of work, as both of your accounts are filled with more than just mere selfies.

This is normally where I would make a witty joke in attempt to send a chuckle your way, but I only got less than 2 hours of sleep, and I'm very lightheaded right now. Just know that I hope you do well in the future, and I'd like to check out your other accounts sometime, when I'm feeling more awake.
Reply
:icond-techno-life:
D-Techno-life Featured By Owner Mar 9, 2015  Student General Artist
Thank you for the fav!
Reply
:iconmacguyfromscotland:
macguyfromscotland Featured By Owner Mar 3, 2015
Keep being awesome Nichelle, hope to see lots more from you :D oh here have some yummy cake :)
Reply
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